Switch case in godot

In godot oyu use  match statement. It's the equivalent of the switch statement found in many other languages.

Basic syntax:

match [expression]:
    [pattern](s):
        [block]
    [pattern](s):
        [block]
    [pattern](s):
        [block]

example:

match typeof(x):
    TYPE_REAL:
        print("float")
    TYPE_STRING:
        print("text")
    TYPE_ARRAY:
        print("array")

for more information go to GDScript docs have the 'Match' keyword